Newsfeed 2025

created: 2025-01-01 | updated: 2025-02-16
February 2025 Loyalty is destroying your career by Constantine Zaitcev What if loyalty wasn't about length of service, but impact made? Excuses for the company by Woojin Kim (Translated from Korean) … I could personally feel just how overwhelmingly superior many of Lineage M’s features were compared to the other obvious competitors in the market at the time. … Because of my personal experience, I wanted to make a completely meaningless ‘Excuses for the company’ at least once.

Go good reads

created: 2022-09-18 | updated: 2025-02-13
#go
Index Performance Generics Others Performance Optimising and Visualising Go Tests Parallelism: Why more cores don't speed up your Go tests Leveraging benchstat Projections in Go Benchmark Analysis! Benchmarks and performance testing New unique package by Michael Knyszek This work also led us to reexamine finalizers, resulting in another proposal for an easier-to-use and more efficient replacement for finalizers. With a hash function for comparable values on the way as well, the future of building memory-efficient caches in Go is bright!

카크로치디비의 컬럼 패밀리

created: 2020-05-26 | updated: 2025-01-25

카크로치디비의 컬럼 패밀리에 대해 소개합니다. 실제 스토리지 레이어에 어떻게 데이터가 기록되는지에 관심이 있거나, 더 효율적인 테이블 설계를 하고 싶은 분에게 도움이 되는 내용입니다.

Rust Programming Language

created: 2024-08-22 | updated: 2025-01-19
Good reads Where is Rust being used? by Let's Get Rusty People say learning rust is the hardest thing in the world. But that's not true. The hardest thing in the world is finding a rust job position. Ragnar {Groot Koerkamp} PhD High Throughput Bioinformatics @BMI ETH Zurich

Newsfeed 2024

created: 2024-01-01 | updated: 2024-12-30
December 2024 2024년 CTO 회고 by 향로 대부분의 회사가 그렇겠지만, 퇴사하는 팀원을 막는 것은 대단히 어려운 일이다. 그래서 팀원의 근속 기간을 늘리는 것도 중요하지만, 팀원이 빠르게 적응해서 기여 기간을 늘리는 것이 훨씬 제어가능하다. Like most companies, preventing a team member from leaving is extremely difficult. Therefore, while increasing the retention period of team members is important, enabling them to adapt quickly and extend their contribution period is much more manageable.

Bevy 101 - ECS 부터 itch.io 배포까지

created: 2024-08-18 | updated: 2024-08-25
Bevy 101 - ECS 부터 itch.io 배포까지 박재완 여러 게임회사를 다닌 후 지금은 OLAP 데이터베이스 개발하고 있음 Bevy 로 캐주얼 게임 만들기 시도 중 목차 Bevy Game Engine 기초 itch.io 에 게임 배포하기 Bevy A refreshingly simple data-driven game engine built in Rust Free and Open Source Forever! https://bevyengine.org/ Bevy 주요 기능 Data Driven 2D, 3D Renderer, Render Graph, Animation Cross Platform Bevy UI Scenes Sound Hot Reloading Productive Compile Times Free and Open Source Data Driven All engine and game logic uses Bevy ECS, a custom Entity Component System

OLAP database query optimizer and performance

created: 2024-02-23 | updated: 2024-06-29
OLAP database query optimizer and performance OLAP workloads Online analytical processing, or OLAP, is an approach to answer multi-dimensional analytical queries swiftly in computing. https://en.wikipedia.org/wiki/Online_analytical_processing OLAP VS. OLTP: THE DIFFERENCES OLAP is used for complex data analysis, while OLTP is used for real-time processing of online transactions at scale. https://www.snowflake.com/guides/olap-vs-oltp/ Luft: OLAP database for Airbridge https://engineering.ab180.co/stories/introducing-luft Airbridge dashboard demo Let's take a look at what you'd do if you implemented.