Newsfeed 2025

created: 2025-01-01 | updated: 2025-07-27
July 2025 [커피타임] 프랜차이즈가 망하는 건 결국 본사 때문입니다 - 이진우, 김현우, 박세훈 with 열정국밥 에이 문준호가 어떻게 삼성 사장이 됩니까? 왜요? 왜 안 됩니까? 삼성 사장만큼 떨어지는게 없잖아요. 그거야 우리만 아는 사실이고 삼성은 그 사실을 모르잖아요? 아니요. 제 꿈이 그 삼성만큼 크니까 거기에 같이 가야될 사람이… 다음 꿈이 뭐에요? 어… 바로 이거야. 꿈이라는 걸 생각해 본 적이 없다는 이 표정. 이게 대표님이 가장 마음에 들어하는 부분입니다.

Go good reads

created: 2022-09-18 | updated: 2025-07-27
#go
Index Performance Concurrency Generics Reiaibility Others Performance How Go 1.24's Swiss Tables saved us hundreds of gigabytes by Nayef Ghattas Finding performance problems by diffing two Go profiles by Zach Musgrave Optimising and Visualising Go Tests Parallelism: Why more cores don't speed up your Go tests Leveraging benchstat Projections in Go Benchmark Analysis! Benchmarks and performance testing New unique package by Michael Knyszek This work also led us to reexamine finalizers, resulting in another proposal for an easier-to-use and more efficient replacement for finalizers.

Sailing Into the AI Storm, Helmet Fastened

created: 2025-07-19 | updated: 2025-07-19
I still remember learning to sail during my days as a midshipman. One moment stands out clearly: opening the sail and feeling the wind take hold, pushing the boat forward. Unlike rowing, where every stroke relies on your own strength, sailing carried me farther than I could ever go alone, lifted and driven by the power of the wind. But the wind wasn't always kind. Without warning, the boom swung around and hit me on the head.

CTO

created: 2021-11-03 | updated: 2025-06-30
Changing Thoughts on Good Developers by 이동욱 (Translated from Korean) Focusing on individual traits like “characteristics of a good developer” or “personalities suited for developers” turned out to be meaningless. What really mattered was “which developer, with what strengths and weaknesses, works at which company, and in what situation.” Developers who struggle to go deep into a single technology often thrive in early-stage startups, quickly building a variety of products as the company pivots.

Investment

created: 2025-06-17 | updated: 2025-06-17
HYBE Bang Si-hyuk Scam Controversy: How Did He Pocket 400 Billion KRW? by Kim Soo-heon

Mars

created: 2025-06-01 | updated: 2025-06-14
Terraforming Mars Building a Marsbase is a Horrible Idea: Let’s do it! by Kurzgesagt How to Terraform Mars - WITH LASERS by Kurzgesagt NASA researchers discover what happened to Mars’ water by Joshua Shavit

Rust Game Dev Reads

created: 2025-06-08 | updated: 2025-06-13
News vleue/vleue_navigator Navigation for Bevy with NavMesh Avian Physics 0.3 by Joona Aalto My highlights: Additionally, a new tangent_velocity property is provided to emulate the artificial movement of contact surfaces, making it possible to simulate scenarios such as conveyor belts or speed pads. Physics Picking Filter Physics Diagnostics Development Environment Fixing Rust memory allocation slowdown in VS Code on Windows

Startup

created: 2025-06-01 | updated: 2025-06-02
Investment When do VCs start seriously thinking about exits? by Demo Day (Translated from Korean) For VCs, exits are not about “greed” but a “structural inevitability.” As a founder, you must always check the ‘fund maturity date’ of your VC. Human Resources Things to watch out for when expanding team size by Seunghoon Lee (Translated from Korean) Speed (e.g., product update speed, new technology development/launch speed, etc.

Rust good reads

created: 2024-08-22 | updated: 2025-05-11
Rust good reads Two Years of Rust by Fernando Borretti The way I would summarize Rust is: it’s a better Go, or a faster Python. Where is Rust being used? by Let's Get Rusty People say learning rust is the hardest thing in the world. But that's not true. The hardest thing in the world is finding a rust job position. Ragnar {Groot Koerkamp} PhD High Throughput Bioinformatics @BMI ETH Zurich

배틀그라운드, 새로운 전장으로 (크래프톤웨이 두 번째 이야기) 를 읽고

created: 2025-05-06 | updated: 2025-05-11
배틀그라운드, 새로운 전장으로 (크래프톤웨이 두 번째 이야기) 를 읽고 발표자: 박재완 순서 읽은 이유 책 소개 Quiz! 1. 읽은 이유 크래프톤이 넥슨의 자리도 위협하고 있다. 1황! 1황! 중년게이머 김실장 방송 중 크래프톤 실적발표 빵빵 뜨고 난 이후에 사그러드는 게임이 얼마나 많습니까? 오랫동안 성장하는 IP를 만들기 위해서 어떻게 해야 되는가? 김창한 대표님 미친 사람(?) 이더라고요.